Changelog 5 In Which A Tradition Is Upheld
Written By
Martin Evans
On
23 March 2014
Filed In Heist-Game
TL;DR
Another changelog is out, showing off how the procedural generation system ties together hand designed content with a procedural generation system.
This week…
- Getaway Points
- Procedural Generation
Aargh!
Something broke with my editing process this week. I was trying out something new with Lightworks and it didn’t really work. Unfortunately fixing this would require a total re-cut of the video which would basically mean no video today :(
I’ll try to make sure this doesn’t happen again!
Under The Hood - Procedural Generation Series
This week there is no under the hood section. Don’t worry - next week I’ll talk about how the procedural generation works internally which is really complicated!
Instead, check out my series on procedural generation from a while back:
- How Does Procedural Generation Work?
- What Isn't Procedural Generation?
- What Is Procedural Generation?
- Procedural Generation Series