Changelog 16 In Which A Tradition Is Upheld
Written By
Martin Evans
On
29 June 2014
Filed In Heist-Game
TL;DR
A changelog is out showing off the incredibly cool Goal-Oriented-Action-Planning which will power NPCs
This (3) week(s)…
- Using Goal Oriented Action Planning (GOAP)
- Polished GOAP internals
- Overhauled entire system for composing GOAP actions and goals
- Built basic GOAP support into the game (exposed to scripting)
Under The Hood
GOAP
I’ve talked in some detail about how GOAP works before as part of my Artificial Stupidity series.